ideabob

NEW DEPARTMENT

AI Projects

ideabob's lamp filament now has a new power source: artificial intelligence. This section gathers the studio's experiments with AI applied to creation, from tools that speed up game development to digital projects that only became possible because of this technology.

Like any good lab, things move fast here. Come back every once in a while to see what lit up next.

ideaPixel LIVE

You describe the sprite you want and it draws it, in a single HTML file, nothing to install. It talks to fourteen different AI providers (ten with a free tier) using the key you bring yourself: the key stays in your browser and never passes through a server of mine. You need your own key to generate anything. Born from being too lazy to open Paint.NET again for every variation of the same little character.

SINGLE FILE · 14 PROVIDERS · BRING YOUR OWN KEY

ideaSchedule LIVE

When I started running several AI agents at once, it turned into a mess: each one with its own quota, its own limit, its own rhythm. This is the dashboard I built to see it all at once and plan the week without blowing a budget. Already on its fourth version, and it's the in-house tool that's saved me the most time.

USAGE AND CAPACITY DASHBOARD · V4 · 100% LOCAL · CATALOG FROM AUG/2026

ideasset IN DEVELOPMENT

The next step after ideaPixel: instead of one sprite at a time, an assembly line. Generates whole batches, cuts out the background, standardizes size, and hands everything back ready to drop into the game. It's the most ambitious project on the shelf, and the one that's given me the most trouble, still halfway there.

2D SPRITE FACTORY · BATCH GENERATION · UNDER CONSTRUCTION

DeConstruct LIVE

I have years of games made in Construct 3, and no good way to get them out of there. DeConstruct reads a project and hands back readable HTML, CSS, and JavaScript, plus an honest report of what it managed to convert and what it didn't. It's not a one-click decompiler or an official Construct exporter: it's a migration assistant, and it tells you when it can't handle something. Runs entirely in your browser, with your own project: nothing gets uploaded anywhere.

MIGRATION ASSISTANT · RUNS IN THE BROWSER · ALL LOCAL

ideaSky LIVE

An animated starry-sky wallpaper: nebulae, aurora, shooting stars, and a cursor that interacts with all of it. Installable PWA or a single file for Lively Wallpaper. I orchestrated the whole build with AI agents, from the first commit to the icon.

PWA · SIX PRESETS · ALSO STANDALONE FOR LIVELY

Gemini's Core EXPERIMENT

A turn-based tactical roguelite: you descend through a system's mainframe, clear corrupted nodes on an 8x8 board, and collect data fragments to evolve your core, with a Sentinel waiting every five sectors. Concept, design, art, audio, and code: all by Gemini 3.1 Pro, alone, on June 2, 2026. I just set up the experiment and got out of the way.

REACT + TYPESCRIPT · TAURI · V1.3.0 · FULL AUTHORSHIP BY GEMINI 3.1 PRO

Got an idea? COLLABORATION

ideabob loves a good spark. If you have a project idea involving AI, for games, education, or creative content, send an email and let's talk.